Esport betting bitcoin news to navigation Jump to search This article is about video game competitions. For simulated sports in video games, see sports game. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events saw a large surge in popularity.
In 2013, it was estimated that approximately 71. The increasing availability of online streaming media platforms, particularly Twitch. Sports audience in 2015 was 226 million people. The earliest known video game competition took place on 19 October 1972 at Stanford University for the game Spacewar.
In the summer of 1980, Walter Day founded a high score record keeping organization called Twin Galaxies. During the 1970s and 1980s, video game players and tournaments began being featured in popular websites and magazines including Life and Time. In the 1990s, many games benefited from increasing internet connectivity, especially PC games. Although large tournaments were founded before the 21st century, the number and scope of tournaments has increased significantly, going from about 10 tournaments in 2000 to about 260 in 2010. In April 2006 the G7 teams federation were formed by seven prominent Counter-Strike teams. Blizzard Entertainment announced the Overwatch League, based on its Overwatch game, in 2016, with its inaugural regular season featuring twelve teams starting in January 2018. NBA 2K League, using the NBA 2K game series.